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This May saw the release of "How to Eat Life," a video by indie animator Mariyasu which repurposes Eve’s unique symbology of surly adolescents and freaky puppet monsters into a stylish and spooky carnival of carnivorism. Meanwhile, the Japanese vocalist Eve continues to commission new and excellent animated work based on his songs. "Gotcha!" may have broken out as a celebration of a popular game series, but its predecessor - a Lotte chocolate commercial produced by much of the same staff - is just as good! Talk about the newest music videos online is a lot rarer.
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But on websites and in magazines, I see stories about Netflix’s aggressive production of new TV series, the renaissance of Japanese anime films after Your Name, and bemused reactions to the shocking popularity of Demon Slayer: Kimetsu no Yaiba. There are viral successes like "Gotcha!" and the inevitable crossover that happens when an artist doing the theme song for an anime leads others to check out their back catalog of past videos. (That’s music videos that are animated, not AMVs! You could write an entirely separate article on those.) I need to qualify “slept on,” since hardcore animation nerds like Yuyucow and Catsuka have been stumping for these works over the past several years. The animated music videos being made right now represent the most slept-on creative success in modern anime production among English language fans. It wasn't even that hard to find! Just sort of around the corner in an area you will definitely pass through a million times because it's the only way to Cogham and the Ellis Farm through most of Act III. It was empty except for the glitchy Drackonacks and the one single red negg plant growing at the end of the cave. No change in map denoting different location. It almost looked like some kind of unfinished dummied out area.
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It was a big cave above a waterfall in Drackon Ridge full of giant Drackonacks half-submerged in water. I feel like I'm going crazy, I've been playing The Darkest Faerie since it came out in 2005, have beaten it, watched a million play throughs and read a million guides and walkthroughs just for fun, and I just randomly stumbled into an area I've never seen ANYONE discuss ANYWHERE where I got a whole ass red negg? You had to use a Turtum to get there and I thought it was broken at first because the Turtum wouldn't get close enough to the ledge but after like 5-10 minutes I got it. That game just truly feels like home to me.
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I still feel like I’m 6 years old renting the game and trying to figure out how to leave kokiri forest or fight off redeads, or a teen jumping the ranch fence with Epona, while my brother and cousin watched and cheered.

I’ve beaten the game 4 times over 3 consoles (twice original, twice master quest one 100% run and one 3 heart run each) and it’s never gotten old to me.
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I think it’s aged incredibly well, graphics and all, and while it’s not the highest stakes in a video game by far, it still feels like an epic. Even now I love theorizing about the Poe Collector’s origins, and watching speedruns or glitch compilations, and listening to remixes of the soundtrack. I loved the townsfolk, I loved the side quests (yes, even the very long trading sequence), I loved the bosses, I loved the plot twists, I absolutely adore the dungeons I think they’re the best in the series, the music is perfect, I’m just still in love with this game even more than 2 decades later. Yes I know the water temple is the bane of everyone’s existence but I’m one of the few people who never had any problems with it. I think ocarina of time will always be my favorite zelda game and I know a lot of it is due to sentimental reasons, it was my first Zelda game after all, even if I wasn’t able to fully appreciate it until a few years later when I was older, but genuinely I find it very hard to find things to criticize in it.
